![]() I’m not that big on multiplayer racing games, as they’re not something I tend to succeed at. Arcade mode includes a heck ton of tracks, including a retro one. More unique ways to play include the game’s multiplayer modes, featuring local arcade and online. But now that I have played most of the game, I actually do want to explore the game’s classic mode, because it sounds like an entirely separate and unique way to play. Just kidding, I really just wanted to complete the game in a timely manner. I played in nitro-fueled mode on medium because although I was certainly born in the 90s, I am now a full-blown entitled millennial who wants things handed to him. Nitro-Fueled is the only mode with difficulty levels, and classic only lets you play with one character throughout the whole game, with no difficulty and no customization options. Your experience will vary depending on the difficulty and if you are playing on Classic or Nitro-Fueled. ![]() If you take into account the aforementioned aggressive mode of gameplay, then this should, at once, both terrify you and plant an annoying, high-pitched laughing seed in your brain. Come first place in every race, one race at a time. Of course, this really only matters for the Nitro-Fueled gameplay mode, but we will get into that later.Īnother thing impacting the quality of the game is the way players unlock courses. However, I feel this arrangement hurts the racing element of the single player, as it pressures the player to pick the characters who are perceived to be better, rather than by merit of their own stats, thus negating any unique qualities. Maybe it’s random, maybe it’s the right set of circumstances arranging that particular algorithm in my game. These are balanced characters, although Dingodile has statistically better acceleration. But a lot of the time, I found that the usual race leaders to be Dingodile, Pura, and Polar. Sometimes it seemed that the usual leaders would be the characters matched to their own arena. It is usually an anything goes sort of gameplay when it comes to the races. It is a lot more aggressive, vibing with Crash’s gameplay aesthetic. I am harping on this aspect because it is a borrowed element that somehow does not feel stale. Heck, if there was, then the people behind the board game monopoly would be even more filthy stinking rich than they probably already are. There’s probably not a patent or copyright on this method of aggressive gameplay. Mario Kart came out in 1992, while the original Crash Team Racing came out in 1999. ![]() Does that hurt its originality? In a way, I suppose it does. Missiles, bowling bombs, toxic green and red vials, and Uka Uka masks abound on every corner, hidden in mystery boxes designed with a giant question mark on the front. Nitro-Fueled realizes this to the fullest extent. Good sportsmanship and love of the game are second and third priorities. If you’ve ever played a sport, you know that it is all about winning. ![]() The stages are too unique and numerous to cover in detail here, but they cover a variety of environments from polar areas to Indigenous Latin American-inspired areas to traditional racing arenas. That’s enough motivation to get Crash and the gang together to beat this guy (and each other, of course) in a series of races across different, themed arenas that cover Crash Team Racing, Crash Tag Team Racing, and Crash Nitro Kart. A cartoony big bad named Nitrous Oxide comes to Earth and threatens to turn the whole place into a parking lot. Sacrificing none of the gameplay characteristics of the original title (see my review of that other recent Crash remake) it is a blast from the past that puts a bit of the needling type of fun in the, shall we say, aggressive genre of racing titles. A heady mix of Mario Kart style racing with original characters and tracks, Crash Team Racing: Nitro-Fueled is another refresher in the full-blown remake genre.
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